Designing Interactions
Overview
- Credit value: 30 credits at Level 7
- Convenor: Dr Rebekah Cupitt
- Assessment: a 1000-word essay (30%), a prototype and 4000 word project report (70%)
Module description
The successful design of websites, applications, services and technologies hinges on a thorough understanding of the future user and the contexts in which technology is used. A focus on user experience is a design approach that considers people, the technology and the end use scenario.
This module develops your skills to analyse and document user requirements, manage and design web applications, and plan a design project from ideation to implementation. Working with a client brief, you will carry out a design project that draws on original research, design and evaluation methods including user research methods, sketching, prototyping and design techniques, evaluation methods and client-facing communications.
Indicative module syllabus
- Design perspectives: waterfall, agile, user-centred, usability, user experience
- User research methods: from data collection and analysis to requirements
- Practical session A: data collection methods and analysis
- Interaction: mental models, cognition and user interfaces
- Accessibility and inclusive design
- Centring the user: personas and participatory design
- Ideation: from requirements to design decisions
- Sketching, prototyping and wireframing (LAB)
- User evaluation methods and iteration
- Practical session B: designing a user evaluation
- Implementation and handoff
Learning objectives
By the end of this module, you will be able to:
- articulate the language and context of digital media and interaction design
- understand different approaches to user experience design and their viability and sustainability in appropriate contexts
- recognise the range of stakeholders in a design project and the importance of addressing their specific requirements
- understand the relevance of international web development standards relating to digital media design and how these relate to accessibility standards, user-experience goals and design aesthetics
- critically evaluate interactive media such as websites, applications and services from a user-centred point of view
- understand and critique design methods and their underlying theories, formulate a user-centred design project and consider the ethical implications of design with and without the user
- analyse, prioritise and categorise user research data and apply its key findings to an interactive design project
- critically evaluate user-centred design methods and data both in your own projects and other scholarly outputs.