Software Design and Programming
Overview
- Credit value: 15 credits at Level 7
- Convenor: Dr Roman Kontchakov
- Assessment: a programming project (40%) and three-hour examination (60%)
Module description
In this module we provide you with the necessary skills for developing software using object-oriented and functional programming paradigms. This ranges from learning object-oriented concepts, designing object-oriented software using a proven methodology and tools, to learning how to program in an object-oriented and functional style. We will also examine software design patterns and the emerging functional features of current day object-oriented programming languages (e.g. Java).
Indicative syllabus
- The object model and how it is realised in object-oriented languages (e.g. Kotlin, JavaScript, C#, Java, Scala, Swift)
- Further development of the ideas of inheritance, polymorphism and abstraction
- Language features: abstract data types, static typing and type inference, polymorphic types, nested classes, meta-objects, etc
- Imperative features: signatures, structures, recursion and induction
- The functional paradigm: closures, higher-order functions, stream processing, eager and lazy evaluation
- The SOLID principles (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion) approach to object-oriented programming and design
- Design patterns and anti-patterns and their application to software design
- Leveraging concurrency and asynchronous processing
- The use of an integrated development environment (IDE) for software development, e.g. editing, debugging, compilation and the build process
- Test-driven development (TDD)
- Code refactoring and analysis
- Modularity, versioning and packaging
Learning objectives
By the end of this module, you will be able to:
- write programs in an object-oriented and functional language
- write appropriate unit tests and understand their place in the software development process
- utilise object oriented and functional programming principles to create extendible and reusable software applications
- design medium-scale applications
- collaborate on team projects
- review and critique software requirements
- review software designs and code.